Wrecoons
|
Game design
document
Concept:
Wrecoons is an online 2D
multiplayer platformer game. The player’s objective is to jump and kill other player’s.
Last man stand will win the game.
Genre:
2D platformer
Target
audience:
Casual
USP:
-
Unique art style
-
Exciting game-play
Game-play:
-
Player will have to
tap on the screen to move and jump the
player whilst kill others and survive
till the end
-
Player can select number of life, he want to play
-
The game gets over when
the player kill all other players
Game
Mechanics:
Controls:
-
Tap up to
jump

-

Tap left to
move left


-
Tap right to move
right
Social hook:
-
Player has to log in facbook and invite
other players
-
Player
can invite maximum three people
-
After accepting invitation game will start
Environment:
-
Natural (Trees,grases)
-
Snow
RANDOM JUMP
Game design
document
Concept:
Random Jump is an3D plat former endless
runner game. The player objective is to collect coins and kill enemies and he/she
has to catch the magic box or ball to change the back ground (BG)
Genre:
3D plat former
Target
audience:
8 and above
USP:
-
Easy
game play
-
Unique art style
-
Exciting game-play
-
Easy to collect coins
and magic powers
Game-play:
-
Player will have to
tap on the screen to move left and right
jump on to the side walls whilst kill others and collect coins and powers
survive till the end of on seen(BG)
-
Player can select the character, he/she want to play
Game
Mechanics:
Controls:
-
Tap left to move left
-
Tap right to move
right
Environment:
-
Natural (Trees, grasses)
- Snow
-Desert
-ocean
-FIre etc
WIP
Ferris Wheel
Game Design Document
Version 1
POC(PROOF OF CONCEPT)-Scope Document
Ferris wheel
COLOR CONVENTION:
Game rules and design information. Visual and animation information. Camera behavior information. Sound effects / voice-over.How this document may change.
SPECIFICATION:
Genre: Arcade
Target Audience: 10 and above
Target Platform : IOS, Android, Windows,Facebook
USP (UNIQE SELLING PROPOSITION OR POINT)
● Simple game play, easy to play
● Attractive minimalist visual style. Simple and innovative UX that combines app-like usability and clarity with playful fun styling.
● Proper difficulty ramping. Smoothly increasing difficulty as a run progresses
Visual Style
Orientation: Landscape
Cartonic(Angry Birds 2 art style) futuristic
Inspired by the imagination of the future done from a retro time point
Features:
• Easy to play
• Clean and attractive art style
• Collect objects
Objects with reflections
2 types of ferris wheels each with different light animations
A working clock on one of the wheels
Animated lights on the roof
GENERAL INFORMATION
Game Vision
(A2D endless game with linear peace variant of the ferris wheel)
CORE GAMEPLAY AND RULES
Objective
The player has to catch the objects as much as he can, along with color of object and
Cabinet should be same. If you choose left wheeler as your control, the objects will be thrown by the right wheeler.
Death happens by two means (and the depiction should be hilarious)
●Getting the various objects from one path to another path
These objects are of different types.
▪ Speed
▪ Direction
Game End Conditions:
▪ If you miss match the objects with the cabinet it will restart
INGAME OBJECTS
static obstacle so Environment
dynamic obstacle Do Objects, Ferris Wheels, coins
PLAYER MECHANICS
Player Control
• Swipe the wheel in clock wise or anti clock wise to catch the objects from the another wheel in opposite direction
Game Flow :
• On Boarding happens only when the player swipes clock wise/anti clock wise side of the screen
• static camera
• Screen dimension 1920*1080s
• Landscape
Screen Boundaries:
• No boundaries as such it goes out of any direction of the screen
Motion path mechanics:
Player can see motion path from start to till the completion of the rotation of the wheel. It helps the player to
understand how much distance he traveled with in the screen to reach cabinet. He can also see how clean/cluttered is his motion path for that specific wheel
Difficulty parameters:
Difficulty parameters:
1. Collectable objects
2. Visibility of environment
3. Time-limit
Tutorial :
Environment:
• Mostly end portions of cliffs and wheels are visible in the frame, suggesting continuity of the elements
• There are no physical boundaries in the corners of the screen
• Daylight and Moonlight environment with clean BG
Random elements :
• No random elements
Special Cases:
Screen out situation: There is no physical boundaries in the level. The game will end after 3secs of the objects is out of the screen. When player try to rotate the wheel to bring the objects in to the frame again, The object will …....
Die - If the tap is after 3 sec
Don't die - If the tap is before 3 sec
User Interface:
Main Menu:
• selection of the wheels is included in the main menu and act as a play button to reduce the number of clicks
• Player can scroll through different wheels sets by swiping left/right on the sets
• Each wheel set has specific number of things or objects
HUD
• Distance icon with corresponding number next to it will appear on the top right corner
• Pause menu will appear on the top left corner
Pause Menu
• Player can chose one the following options
1. Replay
2. Revise
3. Go to home
4. Play next level
Game End Menu
The following information will appear
1. Replay
2. Go to home
Bonus Reward menu:
• 3 objects will appear with random number of wheels hidden inside
• Player has to tap on any one of the objects and gets reward coins or money as a bonus
Other sounds
UI sounds
Other SFX
Other Animations
PERIFERAL FEATURES:
In game Achievement
• Played the level
1. Collect all objects = 1 star achieved
2.Speedly rotate the wheel and do not loss of any single object = 1 star achieved
3. Reach = 1star achieved
Game Economy
• Game Objects are the game currency
• In game collection
• Rewards
• Daily reward / to increase retention
• After completing every object Reward menu will appear
and player get to chose to tap on one of 3
(See User interface)
Currency spending
• Unlock new cabinets
• Buy motion path hits
Social Features
• Leader board (In main menu)
• Objects collected
• Share button (In main menu)
Monetization
Interstitial ads
Level sets - If the player can't collect all the Objects, He can use
real money to unlock cabinet set.
WIP
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